Scattered Fireball spells and Shadow Arrows were launched at Sein, alongside a group of newly summoned skeleton soldiers that lumbered toward him.
Due to the urgency of the situation and the limited time available for chanting, the initiates from the Divine Tower of Shadow could only unleash these relatively basic spells rather than advanced spells that required longer casting time like Sein’s Solar Eye spell.
As the fireballs and shadow arrows harmlessly clinked against Sein’s geo elemental shield, Sein finally unleashed his Solar Eye spell before the skeleton soldiers could reach him.
The six golden beams he unleashed would be harvesting the lives of his weaker foes!
Despite his formidable strength and the umbra energy shield surrounding him, the old black-robed initiate was quickly overpowered by Sein’s Solar Eye. The shield lasted only three seconds before being shattered.
The old man reached for his Divine Tower of Shadow badge to escape. Before he could activate it, two beams from the Solar Eye struck him, one piercing his head and the other his heart.
Sein had strategically allocated two of the Solar Eye beams to ensure the elimination of this formidable opponent.
The remaining four beams flew toward their targets—two Quasi Mages near the old man and two senior initiates nearest to Sein.
There was another Quasi Mage from the Divine Tower of Shadow, but they were engaged further ahead, closer to the battle with the extraplanar plant creatures.
Like the black-robed initiate, the other four targets met a similar fate under Sein’s relentless assault.
The devastating penetrative force of the light beams from Sein’s Solar Eye spell were even more lethal at close range.
About ten or so initiates in close proximity were either killed or injured indirectly by Sein’s Solar Eye rays.
The rear ranks of the Divine Tower of Shadow initiates were thrown into chaos, their wails echoing amidst the violence.
The swift elimination of three Quasi Mages and two senior initiates, along with the casualties of over ten other initiates among their ranks, had a profound impact beyond the immediate loss.
After the three Quasi Mages were slain by Sein in a single stroke, the formidable flesh mountain at the center of the battlefield let out a pitiful roar before disintegrating.
In an instant, the air was filled with an overpowering stench of blood.
Following the demise of the quasi-ranked undead monster, the two black samurais also dissipated into black mist and vanished.
Similarly, other summoned entities like specters, zombies, as well as skeleton soldiers collapsed on the battlefield and vanished too.
These undead creatures, summoned from another realm by the initiates from the Divine Tower of Shadow initiates, were not naturally existing beings.
Much like Sein’s inability to bring Sev into the trial space, the initiates relied on magic summons to call these creatures for assistance.
Upon the death of their summoners, these creatures, devoid of a sustaining power source, vanished instantaneously.
Certain powerful summons might be able to stick around even after the death of their summoner, but such entities were beyond the current capabilities of these initiates from the Divine Tower of Shadow.
Without the vital mana sustenance, even the once-powerful grotesque undead monster, were reduced to mere foul-smelling, inert heaps of flesh and blood, let alone the low-level undead creatures.
The loss of several senior initiates and the collapse of their formidable front-line defense had a more profound effect on the initiates from the Divine Tower of Shadow in the basin than anticipated.
The plant creature, previously engaged with the grotesque undead monster, paused momentarily in confusion after its adversary’s collapse.
Its simple mind struggled to grasp the sudden turn of events.
The quasi-ranked vine creature in the center of the basin demonstrated a clearer mind and quicker reaction than its comrades.
Its vines, stretching throughout the basin, trembled once again, this time rallying the other plant creatures for a counterattack under its directive.
With the loss of their three formidable frontline defenders and left with only intermediate-level and low-level zombies and skeletons, the physically weaker initiates from the Divine Tower of Shadow found themselves in dire straits as they struggled against the renewed assault of the extraplanar plant creatures.
They also realized that undead creatures like specters were ineffective against the plant creatures.
In the midst of stronger summons, the limitations of these creatures had gone previously unnoticed. freewebnov(e)l
However, during the counterattack by the extraplanar plant creatures, these weaknesses became starkly evident. This shift rapidly placed the Divine Tower of Shadow initiates at a disadvantage amidst the escalating chaos.
Inexperienced in the brutalities of interplanar warfare, these initiates began showing signs of vulnerability and panic.
The lack of unified leadership and the loss of their solid frontline defense only exacerbated their predicament.
In contrast, the extraplanar plant creatures, though captured and used as training fodder in the trial space, were battle-hardened veterans that had endured the extinction of their homeplane.
Despite their limited numbers, they seized the opportunity to fight back with surprising ferocity.
Of course, these extraplanar creatures had been meticulously selected by the divine towers prior to the regional academy war.
Only the most resilient creatures, who fought bravely against the Magus Civilization, were chosen to ensure they provided a genuine challenge to the initiates.
The front lines had already descended into chaos, but the turmoil was far from over at the rear.
Sein, having swiftly eliminated five more senior initiates from the Divine Tower of Shadow, continued his relentless assault on those around him.
The six golden eyes around him did not vanish after a single use.
With his continuous refinement and years of research, his Solar Eye spell was now capable of unleashing six rounds of attack.
The lethal golden rays unleashed by Sein transformed him into a relentless golden killing machine, decimating the rear ranks of the Divine Tower of Shadow initiates.
Equipped with a formidable array of spells, including Solar Eye magic, Pyro Blade, Explosive Fireball, and Scorching Ray, Sein rained down destruction upon his foes.
After releasing thirty-six golden beams in six successive rounds of the Solar Eye magic, the basin's rear was left in ruins.
Cries of agony echoed.
While some initiates managed to escape the trial space, many more fell to Sein’s ambush.
In this single battle, over fifty initiates from the Divine Tower of Shadow either perished or fled from Sein’s assault.
Sein did not have the time to check the sudden surge in his score.
The considerable toll of casting such powerful magic spells was evident in his labored breathing.
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